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Villemard
"Missive
phonographique" [Phonographic Missive]
Visions
de l'an 2000, 1910
Chromolithograph
BNF,
Département des Estampes et de la Photographie*
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Additional
Comments
Benjamin Barber (Rutgers University)
In fact,
technologies generally mirror the societies in which they are engendered
rather than transform them. Our world is commercial, individualistic,
anarchic, competitive and market-based. Why do we think the Net will
look any different? Does it? Or is it the perfect reflector of the society?
Not even a technologically interactive medium can animate a passive
and socially and capital-drained culture; not even a lateral, point-to-point
medium can overcome the hierarchies of power and economic monopolies
that own the medium; not even a high-connectivity medium can link cynical
individualists who have lost faith in the possibility of cooperation
or communication. In the end, our new technologies will not save us
from the problems we created before their advent. Machines, even electronic
machines, are no salvation of women and men. The faster we recognize
this, the sooner we can set about confronting our problems and dilemmas
without the comforting but ultimately futile succor of technological
utopias.
Michael Heim (Art Center College of Design at Pasadena)
Space
in the term cyberspace wont go away. The spatial seems
more than metaphor. Despite the fact that data networks transmit buzzing
electronic signals that are nonsense to the unaided human ear, and despite
theoretical objections, we continue to use the spatial term cyberspace
because we sense in the Net a location, a locus for projecting human
presence. The term cyberspace suggests a real-time shared location,
even if the location cannot be measured by physics. The presence of
other presences, in chat or avatar shapes, confirms our telepresence
in place after virtual place. We exist increasingly online. We no longer
watch television or listen to the radio; we are evolving
into telepresent entities, networked to a deeper, interactive dimension.
Spatial metaphors run through the language of networks. Hyperlinks
suggest a more-than-three-dimensional space where written language pokes
through 2-D surfaces, zooming out to infinitely successive branches
of words and pictures. If hyper-chess is chess played in more than three
dimensions, then cyberspace allows humans to move in and out of computer-networked
environments. Is cyberspace out there in the heavenly beyond,
waiting to encompass us like artificially intelligent robot aliens that
will one day embrace their inferiors as subjects for non-human purposes?
Or is cyberspace inside us in the sense of subtle projections
where we share prototype fantasies from the human psyche? If cyberspace
offers prototype fantasies, then does cyberspace belong among those
traditional projections like the biblical New Jerusalem, Baconian sciences
New Atlantis, or Huxley's Island? The word cyberspace itself
springs from Gibsons dystopian fiction, from a skepticism that
throws into doubt the utopia of cyberspace. Utopia means literally nowhere.
The empty screen elicits flickers of many imagined places that seduce
with the lure of what does not but which might exist. Visions of how
things might be someday can unleash potential, foment revolution,
or even provide warnings to take our measure. Todays software
offers something different from the utopias of scripture, reason, or
science fiction. Instead of projecting envisioned places by means of
argument, religious art, or story-telling, virtual worlds offer direct
experiences of prototype spaces. Virtual reality belongs to technological
society, which many trace to Francis Bacons New Atlantis
(1626). Bacons techno-topia offers incessant collaborative improvements,
incremental upgrades, and continual replacement of the less efficient
by the more efficient. There is no end to the rainbow of meliorism,
no stop to Progress. What keeps Atlantis afloat is the promise of tomorrow
and tomorrow and tomorrow. Todays virtual realities augment imagination
with collaborative tools for reality prototyping. These virtual worlds
are not the rationalist concepts for stimulating arguments and arriving
at conclusions. Nor do virtual worlds offer spiritual tools for broadcasting
attitudes, feelings, and intuitive values. Virtual worlds offer immersive
experiences that take place within societies of avatars. An avatar is
a graphic representation of a person communicating through real-time
online chat in 3-D fantasy worlds. Such worlds already exist as Internet
test beds in software universes like ActiveWorlds, Eduverse, and CyberTown.
Avatars are shared fantasy identities that prove they are alive and
telepresent through real-time playful construction. Avatar identities
are finite points of presence, intrinsically interactive and plural,
embedded in communities of other avatars. The inhabitants of cyberspace
are slowly evolving their own three-dimensional identities. Avatar identities
interweave human with artificial expressions. The collaborative development
of prototype structures is called avatecture. Avatecture constructs
habitats (Latin tectum = "roof") for avatars that are telepresent (Sanskrit
avatar = "to cross down into"). Humans are uploaded into cyberspace
and physical surroundings are downloaded into fungible prototypes. Human
habitation will soon be designed through thoroughgoing testing and collaboration.
One example of an ongoing avatar society is the series hosted by the
CyberForum@ArtCenter. Many
artists and authors have gathered in 3-D cyberspace since January 2000
to discuss the development of avatar spaces. Cyberspace theorists, including
William J. Mitchell, Brenda Laurel, Katherine Hayles, and Bruce Damer,
have descended into avatar for these public events. In Fall 2000, the
CyberForum introduces an avatecture series featuring, among others,
the real-world architecture of PUSH, a Los Angeles-based architectural
firm directed by Christophe Cornubert. The CyberForum's online meetings
take place in the 3-D universe called Eduverse. This universe exists
on the Internet as a freely downloadable browser known as the ActiveWorlds
browser. Like all online media today, the 3-D browser is restricted
by narrow bandwidth and limits on image quality and representation,
but the over 900 worlds in the ActiveWorlds universe enjoy lively interactive
avatars who chat, dance, and build structures. Could this new marriage
of art, architecture, and technology be a vestige of utopian fantasy?
Only the innocent eye can see utopia. Utopia is a mere fantasy
only in a world that has lost its innocence. Utopias spring from innocent
acts of enthusiasm. Innocence assumes that good is good and bad is bad
and all we need do is follow the lines that mark out good and evil.
Utopias are lovely as long as they remain innocent thought bubbles that
never bounce against the real world. The real world has tasted fruit
from the Tree of Knowledge (Genesis 3:5). The Tree of Knowledge elevates
humans to the "understanding of good AND evil," so they become "scientes
bonum et malum" - where the "et" (Latin "and") suggests a deep inner
connection between good and evil. For former innocents, good and evil
interpenetrate, mix, and seldom appear separate. Once you know the bite
of the serpent, you understand how attractive things bring with them
serious downsides, and that a gorgeous garden includes toil and sweat.
Utopians ignore the tiny "and" in "Good and Evil" and they
wrongly insist that the ideal be 100% pure. The very basis of virtual
identity builds skepticism into enthusiastic prototyping. Like the society
at a masquerade ball, the virtual community masks real-world identities
in order to engage fantasy possibilities. You give your identity online
to an avatar but that virtual identity simultaneously withdraws the
real self. Privacy remains inherent in virtual identities and gives
them the power of fantastic freedom. Virtual identities withhold the
full commitment typical of traditional utopians. Suspension of disbelief
is both the price and the prize for entering cyberspace. Traditional
utopias, whether spiritual or technological, require purgation, elimination,
and abstraction. Virtual worlds, by contrast, amplify, augment, and
proliferate. Cyberspace is infinite space. It is a nurturing emptiness
that evokes continuous creativity. Like software, cyberspace is never
finished.
Related
links:
"Avatecture" and "Avatar Manifesto" (fineArt Forum, September 2000)
CyberForum@ArtCenter
series
CyberForum
Archive of Virtual Worlds Events
ActiveWorlds
Avatar Worlds
CyberTown
Avatar Worlds
"Travels
in Hyperreality" (LA Weekly, August 1999)
"Virtual
Bodies" (Telepolis, February 2000) [in German]
Writings
on Virtual Reality
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Naomi Jacobs (University of Maine)
To my
mind, the Internet's utopian potential lies in the access to information
it provides, and in its efficiency as a means of linking people around
the world. Its dystopian potential lies in the way it increases the
numbers of people whose emotional life is centered in the realms of
spectacle and of consumption. The problems of our societies and our
world can only be solved by hands-on involvement. Unless we get
out of our houses, away from our computers and TVs, and do more face-to-face
talking, more organizing, and more acting, the world outside our real
windows will become increasingly dystopian, while our virtual windows
lure us to live in a glitzy fantasy of omnipotence.
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Elizabeth McCutcheon (University of Hawaii)
Since I do not think that a utopia can ever be realized (and that if it could, it would no longer be a utopia), my answers may be somewhat tangential to some of the questions asked here. I want to reiterate both my interest in utopias and utopian thinking, then, together with my conviction that, for me, utopias (and I am particularly interested in literary utopias) have value as fictions, as imaginative constructs, and as thought-processes, not as models for actual construction. Perhaps this is why I become very uneasy in a totally planned community; its very structure and order simultaneously interests and appalls me. There is a certain inherent messiness in life as it is lived - a kind of spontaneity and flow that gets lost in utopian constructs but that, to me, is an essential part of life.
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Raymond Polin (St. John's University)
Our society
and government can be constantly improved and achieve increasing excellence;
but the whole idea of utopia presents an impossible task of design as
well as of attainment. This is so not only because, being neither God
nor angels, humankind will always be flawed and fall short of perfection,
but also because no one can devise even in theory an ideal, or even
a one best, form of society and state. Fortunately, we can formulate,
especially on the basis of lessons learned from our past, standards
of increasingly excellent society and government that have continuing
applicability i.e., they are classical in nature and tend
to produce increasingly excellent individuals and groups. The "Earthly
City of God" St. Augustine yearned for that would be patterned after
the "Heavenly City of God" and be peopled with nearly angelic humans,
must forever remain a dream: "Earth could be fair," indeed, but not
be a heaven or a utopia. However, we can achieve in large measure,
for all alike, John Winthrop's "Model of Christian Charity" (1630) for
imperfect people and erect "A City upon a Hill" that would be a decent,
kindly community in which we would help one another and "love one another
with a pure heart fervently." That is the best we can do because we
can never eliminate such dilemmas as how simultaneously to make government
effective and the individual safe from it. Accordingly, Charles Austin
Beard, in The Economic basis of Politics (1922, 1934), refuted
the idea of an ideal utopia when he pointed out: "In other words, there
is no rest for mankind, no final solution of eternal contradictions.
Such is the design of the universe. The recognition of this fact is
the beginning of wisdom and of statesmanship." Finally, we must
ask what utopia signifies. The Delphic Oracle enjoined us to "Know thyself."
Utopia shows the opposite side of the coin on which Niccolò Machiavelli
stamped the legend, "I write of things not as I would have them, but
as they are." The utopian writes of things not as they are, but as he
would have them. This tells us about ourselves, that we realistic humans
are characterized by optimism, the hope that people and things can be
better than they are and that our children and posterity can, through
the human gift of creative intelligence, be given a blueprint for building
a better world. Utopia, then, in essence is a symbol and powerful beacon
light purposed to guide us closer to a "promised land" here on Earth
that we may catch a glimpse of but never quite enter. If "the wisdom
of the ages is in poetry," then Robert Browning sagely exhorts us: "Ah,
but a man's reach should exceed his grasp,/ Or what's a heaven for?"
Utopia represents man grasping vainly but necessarily because
of his wonderful nature for Heaven on Earth and trying to restore
Eden. These may be unattainable wish-dreams, but in all plans for utopia
we may find bits and pieces we can put to use for humanity's better
purposes. Thus, a blessing of the World Wide Web is that our new utopias
will ineluctably promote global fraternity and peace among mankind as
it makes us more aware of our shared destiny, concerns, aspirations,
and humanity. Then what of the Universe in the unfolding subatomic-space
age?
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Brian Stableford (Freelance Writer)
There
is only one possible technological basis for an authentic utopia, and
that is a sophisticated biotechnology. The advancement of biotechnology
offers us the only hope we have of permanent freedom from famine, disease
and death from natural causes (we must, of course, look to politics
for an end to war and civil strife). Everything that we think of as
human nature is actually the product of biotechnologies (the
primal biotechnologies cooking and clothing provided the
incentives for the initial development of all the inorganic hardware
that we nowadays think of as technology) and it is to new biotechnological
developments that we must look for further progress towards the perfectibility
of humankind. All else including politics is of merely
marginal relevance.
Wilhelm Vosskamp (University of Cologne)
The history
of utopias since Plato, More, Sannazaro, Bacon and Mercier
is the best reservoir for new models to discuss on behalf of the future.
Please
note: The views expressed on this page are those of the named individuals,
and do not necessarily reflect the opinion of The New York Public Library.
In the
ongoing search for the ideal society, the Internet has been proposed
as a "place" in which a utopia could exist. Parallels to previous notions
of utopian thought are discussed in "Cyber-Utopianism"
and the Evolution in Utopian Thought.
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